Pages: [1] |
1. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
No Seen it before, no micro-transactions policy, then micro-transaction only for cosmetic items , BUT then wait and game CHANGING items start showing up (anyone what a SUPER Dreadnought with a EXTRA large drone bay that can lauch fighter-bomber...
- by Marcus Curtius - at 2011.06.16 10:55:00
|
2. New Dev Blog: Agents Made Easy - in EVE Information Portal [original thread]
If all missions from a combat agent are combat, then are the mission sets that include courier/buy/build sections no longer available? Or are all mission sets only now available from a combat agent because they contain combat sections?
- by Marcus Curtius - at 2011.05.17 16:18:00
|
3. Combined Missions from agents (more varied goals) - in Player Features and Ideas Discussion [original thread]
Most missions seem to be - kill something - move something - mine something To make it more interesting why not combine type (not in a set of missions as has been done before) but as a single set of mission goals so you could have - mine someth...
- by Marcus Curtius - at 2011.05.17 16:15:00
|
4. New Dev Blog: Agents Made Easy - in EVE Information Portal [original thread]
Originally by: Sorgenbinder Originally by: Indasun Some of us actually like the random mission types and gravitate towards agents that offer those. For me, turning all my favorite divisions into courier-only ones isn't terribly exc...
- by Marcus Curtius - at 2011.05.17 13:09:00
|
5. New Dev Blog: Agents Made Easy - in EVE Information Portal [original thread]
Changes to agent quality - good if it spreads players out a bit... Changes to divisions - yes we REALLY want fewer choices (I mean it just hurts to have to think too much... ) Changes to mission types to 100% - so lets take a bit of eve that ca...
- by Marcus Curtius - at 2011.05.17 13:02:00
|
6. Tech 3 logistical support - in Player Features and Ideas Discussion [original thread]
T3 logistics/support Just a few thoughts (rough and quickly typed) based off an orca crossed with a strategic cruiser, but more for fleet/corp support/logistics than mining (see yet another 'mini' carrier idea, but with no offensive capabilities ...
- by Marcus Curtius - at 2011.05.11 19:12:00
|
7. Post if you use Linux - in Linux [original thread]
wine x1 (at this very moment)
- by Marcus Curtius - at 2009.02.08 18:39:00
|
8. Drone Bay Augmentation module - in Player Features and Ideas Discussion [original thread]
Okay, to go back to the beginning. I agree that the module that increases the drone bay size should be a low slot and should have a fixed penalty to the amount of cargo space it removes. This reduces the size of ship that can use it and how many i...
- by Marcus Curtius - at 2008.04.17 03:17:00
|
9. Drone Bay Augmentation module - in Player Features and Ideas Discussion [original thread]
I had actually consider doing it that way my self at first, I decided not to for the following reasons. While using a low slot will definatly affect armour tanks, passive shield tanks that most battlecruiser can field (including the mrym) wouldn'...
- by Marcus Curtius - at 2008.04.16 20:45:00
|
10. Drone Bay Augmentation module - in Player Features and Ideas Discussion [original thread]
I was going to start a new topic but then saw this so I thought I'd drop my own idea as to drone augmentation in here as well. I been thinking about this for quite a while, so it fairly far on in developement. Two sets of modules, both tech 1 for ...
- by Marcus Curtius - at 2008.04.16 20:04:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |